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Disclosure: This post may contain affiliate links, meaning I get a commission if you decide to purchase through my links, at no cost to you. As an Amazon Associate, I earn from qualifying purchases. Read the full disclosure here.Waiting in Line Games
A collection of 79 games to play while waiting in line. Great transition games for school age kids and games for waiting in line at amusement parks like Disneyland. Whenever you are stuck in a period of waiting, use these ideas to pass some time.
One aspect that many school-age programs and classrooms neglect is the planning of Transition times. We all have them! They’re the little bits of time that occur throughout the day. (Throughout our lives…)
The standing students go around the room and each touch one sitting student before returning to the front of the class. Once touched, those sitting put their thumbs up, showing they’ve already been picked. Once all seven standing students have chosen, they shout, ’Heads up seven up!’ NFL play-offs: Five players set to light up the post-season. At 6-5, the Ravens were in trouble, but Jackson has thrown 13 touchdowns and rushed for seven in their recent improved form.
Transitions should be built into our schedules-and planning is the Key! If imaginative transition activities are NOT planned in advance, there generally is an impact on programming; they most likely won’t happen and kids become disinterested.
I’ve visited programs in the morning-where children are lined up for 15 to 30 minutes with nothing to do! Consider some of the ideas below-and plan fun gathering and waiting times for the children attending our programs and classrooms…All you need is 5 to 15 minutes and you’ll have a time in the day that the kids look forward to!Fun Games to Play While Waiting In Line
1. CONTINUE TO READ ALOUD TO CHILDREN… GREAT AT TRANSITION TIMES!
A child’s interest level is often much higher than his or her reading level. If children are to grow up loving books and reading, they need to be exposed to the most interesting books available. The SAC morning “Gathering Transition” is a good time to read chapter-books.
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2. A VERSION OF “I SPY”
Explain that when you say, “I spy,” every child needs to stop what he/she is doing, listen, and respond with, “What do you spy?” Say something like, “I spy children dancing in one place,” or “I spy a rock star silently playing a guitar.” The students act out that idea until you again say, “I spy.” Then all the students stop what they are doing and respond with, “What do you spy?” The game continues with you suggesting other ideas such as, “I spy children waving their arms.” After playing awhile, say “I spy students lining-up quietly.” Children may be chosen to lead the activity.
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*It’s a great way to quickly make up our mind anytime, anywhere. Honestly, flipping a real coin does leave some room for cheating. However, a virtual coin will always produce a random result. The Bottom Line. It’s interesting how often we let such small objects determine the course of our actions.
*Seven students were in front of the class. The class laid their heads on their desk. The seven went out and each touched a person. That person would stick his or her thumb up. Then the seven would say ’heads up seven up’ and each student got one chance to guess which of the seven touched him If they guessed right than they changed places.
After the volunteers return to the front of the room, say “heads up, seven up!”. Ask the seven children whose thumbs were pressed to stand up. Each child must guess which volunteer pressed his or her thumb. Lotto draw dates. If the person is correct, then the volunteer sits down and the winner takes the volunteer’s place in.
3. OH – AH
Start with everyone in a circle holding hands. One person
gives a quick squeeze to the hand of the person on the RIGHT. The
squeeze is passed from person to person around the circle until it is moving smoothly.
Now add sound. Squeeze and say “ooh”… and watch it go around. Next add “ah”, but with a LEFT exchange…some fun as the sounds pass over each other at the same time!
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4. PLAY “SIMON SAYS”
PLAY SIMON SAYS WITH ‘VISUAL MISCUE’
Play this game just like any “Simon Says” but add visual directions that are totally wrong! Example: Simon Says touch your nose while touching your cheek! This game helps children focus on the spoken word rather than being overly influenced by visual…
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5. SEASONAL “SIMON SAYS”
Play Simon Says according to the season and themes:
• Winter: Santa Says, Frosty says, The Snowman Says, the Elf Says
• Valentine’s Day: Cupid Says; St. Patrick’s Day: The Leprechaun Says
• Easter or Spring: The Bunny Says…also adapt to the themes such as The Frog Says!
• Red-White & Blue Days: Uncle Sam Says
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6. DO THIS—DO THAT!
This is played similar to “Simon Says”…
The group does everything you do when you say “do this”…but when you say “do that”…they do NOT follow the direction. When a player follows the direction of “do that”… they are out.
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7. ALL IN ONE GAME
*Stand in a circle holding hands. One person is in the middle.
*The person in the middle calls in some one–one at a time.
*The goal is to see how many people you can fit in the middle—without breaking hands.
*You can create your own Guinness Book of Records!
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8. ODDBALL (Good only for small groups)
All you need is a soft ball– a crumpled piece of paper will also do. Gather in a circle and give one student the ball; call out an “oddball” number which is a single digit number such as ‘5.’ Start passing the ball from student to student, counting up by ones. When a child gets the ball on an oddball number, they need to pass the ball in the OPPOSITE direction (The oddball number is one ending in your starting number. With the 5–the odd ball numbers would be 5, 15, 25, etc.
Keep counting up and switching directions with the oddball number. Frequently call out a new oddball number and keep going.
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9. STATUES
As you play music, have the children move in place or if there is space, have them dance around the room. Every minute or so, stop the music and the children have to freeze in whatever pose they were in when the music stopped. If they move, they sit down and lose a turn.
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10. CHICKEN PICKS
Equipment: Rubber Chicken
*Players sit in a circle and one player goes into the middle.
*A topic is chosen and the rubber chicken starts with one person— and is passed around the circle.
*The person in the middle lists as many things as they can from the topic, but they only have however long it takes for the chicken to pass around the circle once.
*When the chicken gets back to the starting point, the person stops talking.
*A designated counter should be in the group, to count how many objects were listed.
*The person that is able to list the most objects is the winner.
*Example: What are all the things that you can think of that start with the letter M? How many candy bars can be named? Or, what are things that you can buy at the hardware store.
*Pick high-interest topics, such as TV shows.
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11. ZIP ZAP (Good for getting to know each other) “It” points to a person in the circle repeating the word “zip” or “zap” and counting to five. If “It” says “zip” the person must reply with the name of the person on his/her right—if “It” says “zap” they must reply with the name on their left. If the name is wrong, that person goes into the center of the circle.
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12. COOPERATIVE STAND UP
• Have your group get into pairs.
• The pairs will sit on the floor, back pressed to back—and arms interlocked.
• They must stand up without using their hands. It can end here…OR…
• After a pair stands up, have them find another pair and all 4 must sit down and stand up.
Go on as such until the entire group is together and have everyone try to stand up. This is a good game to promote friendliness and is fun when you have an exceptionally large group.
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13. ZOOM
Standing in a circle, students orally pass the word “zoom” around from one person to another. The activity moves rapidly to build and sustain community involvement.
….Variations can include switching directions, multiple zooms at one time, students leading zoom, and USING OTHER WORDS to build vocabulary.
….The first time, have youth sit in a circle with their legs crossed, sitting up straight with their hands in their laps. Model this posture, and ask the students to have their knees touch their neighbors’ knees to form a tight circle.
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14. BUZZ
The players start counting substituting buzz for the number seven and multiples of seven. If a player makes a mistake he must drop out or the whole group must start again.
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15. SILLY SALLY’S COOL CLUB!
*Have the players in a circle.
*The leader explains that Silly Sally has a cool club. The only way that kids can join— is if they can figure out what Sally likes and doesn’t like.
*Sally only likes things that have double letters in them. Sally likes ‘soccer’ but she doesn’t like ‘golf’. Sally likes ‘bananas’ but she doesn’t like ‘beans’. Etc.
*As children take turns guessing what Sally likes, the leader either lets the child in the club–or not.
*This is based on the guess-and if it contains double of a letter. (Obviously, the leader will have to know how to spell!)
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16. Lie on back on the floor. A coin is placed on the nose.
The challenge is to get the coin off by wiggling nose, but without moving the head.
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17. HEADS UP… 7- UP
*All children playing sit at a table or desk with their heads down. They cover their eyes and stick up one thumb.
*Seven children who have been chosen— walk around the tables or desks.
*Each of the “Seven” touches ONE child’s thumb. When a child’s thumb is touched, they put down their thumb.
*When all the “Seven” have touched a thumb– they go to the front of the room, and say in unison, “Heads Up– Seven Up!”
*The seven youth whose thumbs have been touched stand up.
*They then have to guess who the one who touched their thumb was.
*If they’re right, they become one of the “NEW SEVEN”, replacing whoever had touched them.
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18. BALANCING ACT
Need a bean bag, pencil, eraser — or similar object to place on head. Play music as each child walks around balancing the object on their head. If the object falls off the child is frozen until another comes and places the object back on the head. Everyone stops and resets their object when the music stops. Game starts over when the music again starts.
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19. CHEERLEADING
During program activity time-have groups put together cheers about SAC or school. At ‘Gathering Time’ have groups perform them for each other.
Also use the same idea with kids putting together a short RAP. When it’s recognized that RAP stands for Rhythm and Poetry—it is much more accepted in some programs. An easy way to start is with nursery rhymes such as ‘Mary had a Little Lamb’.
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20. PUPPET SHOW
The puppets can be made at SAC or purchased. Children can put together a short puppet show and perform during the group “Gathering Time”.
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21. MAGIC
Need a magic book, props and tricks…Simple magic tricks are always fun to do. Children love the mystery that revolves around magic. Teach some magic tricks as one of your activities. During ‘Gathering Time’, children can perform tricks for each other. The above Cheerleading, Puppets and Magic can also be performed at family events!
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22. HOPPING CHALLENGE
This can be played in a circle, a line, or as a “Bunny, Kangaroo or Froggie Says____” game.
Give children a variety of “hopping” commands such as:
*Hop in one place.
*Hop and turn in a circle at the same time.
*Hop on left/right foot.
*Hop backwards, sideways; make a square or circle.
*Hop over a line.
*Hop with a partner.
*Hop quietly to line up.
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23. What do you do with it? Or… Who uses it?
Have unusual tools, utensils, shoes, hats, uniforms, etc. Ask what or who uses each one? Youth can also bring items to attempt to ‘stump’ the group!
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24. BACK WRITING & DRAWING: One person sits with his back to another. The other person, using their fingers, “draws” a letter on the person’s back. At the same time, that person draws on a piece of paper what they think is being drawn on their back.
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25. RAIN: The group sits in a circle. The leader starts by rubbing their hands together. The person to the right does the same and so on— until everyone is doing the action.
When all are rubbing their hands, the leader starts a new sound, finger snapping, then hand clapping, next slapping thighs, try foot stomping. To END the storm, reverse the actions. At the end, the group one by one stops rubbing hands and sits and waits for the action to be completed by the group.
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26. CARD NAME GAME: Write each child’s name on a playing card. While seated on the floor, distribute one card to each child –making sure no one has their own name. When their name is called they have to say something positive about the person on the card. This is a great way to help youth to respect and treat others well. Fun-and only takes about five minutes to play!
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27. Choose a person to leave the room. The rest of the group stands in a circle. Choose a leader who begins and changes all movements. Everyone else should be aware of the leader but not look directly at him. Change movements when the leader does. Once everyone has the idea, call back the person who left the room. Ask him to stand in the middle and try to figure out who the leader is.
___________7 Up 7 Down Rules
28. A SOUND IDEA
Make a tape of sounds from the environment. Example: crickets chirping, cell phones ringing, water running, a thunderstorm, and a kitty meowing. When the tape is played the students are asked to identify what the noise is. Keep a numbered list for your own reference so you don’t forget what’s on it. The younger children especially like this activity.
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29. BIRDS CAN FLY
*Players are scattered randomly, and face the activity leader who calls out things
TRUE ABOUT ANIMALS.
*Example: Birds can fly. Rabbits can hop. Horses can trot.
*Players follow these directions.
*When the caller says something that isn’t true such as Cats can bark — any student who does the action is out.
*This continues until there is only one player left who becomes the new caller.
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30. GROUP BODY SPELLING
Players start in groups of five (number can vary depending on the size of the
group). Each group stands in a straight line beside one another. The leader
asks them to use their bodies (with each group member involved) to spell the
following words, one at a time, starting with a word with five letters, to a word with
one letter.
*CANDY, FOUR, YOU, ME and I.
Stress the use of creativity – for example “I” …everyone could point to their eye;
For the word ‘You’ everyone in the group forms a large U.
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31. Sit in a circle. One person starts a sound—holding the sound as long as possible. The next person picks it up and it travels around the circle so it becomes A RIBBON OF SOUND. Each person should pick it up and pass it on as quickly as possible. Transform it into another sound-with the person next to the one who started the first sound.
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32. RUMORS (Similar to telephone game)
Select Teams. The first person on each team goes out of the area and all team captains together make up a message. This same message will be used by all teams.
On the sign to start, the first captain of each team whispers the Rumor to the next person on their team. They will whisper the Rumor to the next – and so on. The last person to receive the Rumor will run to a black board, white board, or flip chart and write the message.
The team that is the closest to the correct Rumor wins.
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33. MY FAVORITE SPORT: Players stand in a circle. The leader starts by going into the middle of the circle and says, “My favorite sport is jogging” and jogs on the spot. Everyone jogs until another player goes into the middle and says their favorite sport and does the body action. This continues till all the players have had an opportunity to lead.
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34. THE SQUEEZE GAME
Equipment: Small random object such as keys, stone, etc.
Have TWO parallel, straight, equal lines of youth, and have them hold each others hand. Have someone at the front and back of the lines watching. Place a small item in the middle of the two front people, and place it just within their reach. The back person (who is watching) says a number to the last child of each line. That is the number of times each child should squeeze the hand of the person in front of them. So if the back person said ‘2’, to the back two people—each person’s hand down the row is squeezed ‘twice’. This becomes a chain reaction, until the front person’s hand is squeezed. Once they feel the squeeze, they reach for the object in front of them. The team to grab the object first wins!
___________________________________________Activity Ideas for Waiting In Line
35. BACKWARDS NAMES…
Each person writes their name backwards on a file card. The cards are put in a pile in the center of the group. In turn, each person picks up a file card from the pile, and reads aloud what it says. The group must guess whose name is backwards. (Pre-make cards to use “whenever”.) Example: If the name is Mary–backwards it would be y-ram!
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36. LEARN TO SING THE ABC’S BACKWARDS!Why? Just for the fun of it!
Have a poster of the alphabet and point to the letters starting with “Z” and go from there…
Z Y X W V U T S R Q P O N M L K J I H G F E D C B A
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37. CHOCOLATE FACE
Have the kids place a piece of chocolate candy in their mouth— and see how long it takes to melt! No sucking and chewing it! The one to keep the chocolate in their mouth the longest is the winner.
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38. RYHME THAT WORD!
Think of words. Children take turns seeing how many “real” rhyming words they can think of. When one word is worn out, choose another word. Remind the kids to use “nice” words only!
….Example” Rhyme words with “time”:
chime, climb, crime, dime, grime, I’m, lime, mime, prime rhyme, thyme, slime, bedtime, centime, daytime, enzyme, lifetime, mealtime, meantime, nighttime, pastime, ragtime, sometime, springtime, sublime, maritime, overtime, pantomime, paradigm
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39. SHOULDER CHALLENGE
A potato chip or cracker is placed on shoulder, while standing. The challenge is to remove the chip with tongue!
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40. 20 QUESTIONS
One person picks something to be, such as a famous person or an animal, and then the rest of the children ask ‘yes or no questions’ until someone guesses who the person has chosen to be.
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